Friday 31 January 2014

Georgia P: Who should we credit?

Seven (1995) (neo-noir style) = a psychological horror and thriller; fits into one of our sub-genres. The director is David Fincher and he has done The Game (1997) (a mystery thriller film) and Panic Room (2002) (an American thriller film) ; he is relevant to our work.



 
James Haygood           - Editor of Panic Room (2002) and The Game (1997)
 
Anne Østerud              - Editor of The Hunt (Norwegian - 2012) and The Girl With The Dragon Tattoo (2011 - Swedish)
 
Michael Sørensen ...        - Danish Make-Up Artist for Nightwatch (Nattevagten - 1994) and Terribly Happy (Frygtelig Lykkelig - 2008)
 
Michael Obel               - Producer of Nightwatch (Danish - 1994-1997) and The Substitute (2007 - Danish)
 
Ole Bornedal               - Writer and Director of Nightwatch (Danish Horror/Thriller - 1994)

Wednesday 29 January 2014

AS G3: Storyboard and animatic

The Storyboard:

The purpose of our storyboard was to give our character and crew a sense of direction. However, the actual camera angles drawn in the storyboard were occasionally troublesome when done in real life, and as such we had to adapt the camera angles to be similar to or different from the storyboard pictures. Nonetheless, it was useful when it came to keeping track of the shots that we had done and which ones we had not. (Storyboard will be added soon)

The Animatic:




Due to time constraints, we did not manage to properly edit the sound that we added onto the animatic. As such, it is simply a loop.

Tuesday 28 January 2014

Georgia P: Analysis of Title Opening: The Conjuring (2013) - James Wan

The Conjuring (2013) — Art of the Title 


Timings in Order:

0:18-0:21  - James Wan                                                                     Director
0:23-0:27  -Chad Hayes and Carey W. Hayes                                   Writers
0:28-0:32  -Tony DeRosa-Grund, Peter Safran and Rob Cowan       Producers
0:33-0:37  -Walter Hamada and Dave Neustadter                             Executive Producers
0:37-0:42  -John R. Lenotti                                                                 Director of Photography
0:43-0:47  -Julie Berghoff                                                                   Production Designer
0:47-0:51  -Kirk Morri                                                                         Editor
0:54-0:57  -Patrick Wilson                                                                  Actor
0:57-1:02  -Vera Farmiga                                                                   Actress
1:02-1:06  -Ron Livingston                                                                 Actor
1:08-1:12  -Lili Taylor                                                                         Actress 
1:13-1:18  -Joey King, Shanley Caswell, Hayley McFarland and Mackensie Foy Actresses
1:18-1:23  -Shannon Kook, John Brotherton and Sterling Jerins       Actors and Actresses
1:24-1:28  -Annie McCarthy and Kellie Gesell                                   Casting
1:28-1:33  -Kristin M. Burke                                                               Costumes Design
1:35-1:39  -Joseph Bishara                                                                Music
1:39-1:43  -A New Line Cinema Presentation                                    Studios
1:45-1:48  -A Safran Company/ Evergreen Media Group                  Production
1:48-1:54  -A James Wan Film                                                           Director
1:56-2:00  -The Conjuring                                                                  Title

The timings are no longer than 5 seconds for each and the longest timing was 'A James Wan (the director) Film'. The director's credit being shown for the longest may insinuate that he is the most significant contributor to this tentpole film. At the end of the opening credits, the title is shown before the action happens so the title is made clear to the audience.

Typography: 

Animation

  • The font moves with the paper movement; that was very effective
  • The font and text is not quite clear; a bit fuzzy; this is effective because it fits in with the fuzzy, old photos and newspapers

Font

  • The font is quite plain; the text is fitting in with the newspaper and photos; the text should not be too distracting
  • The use of capital letters also looks very professional

Colour

  • Every text was black or white; it fitted in with the rustic newspaper; if it was colourful, the text would not match the context or feel of the piece; it would contrast to the atmosphere

Position

  • Fitted around the visuals and moved with the newspaper articles as if they were too, under a microscope
  • The director's credit was in the centre of the house picture at 0:18-0:21; the audience is immediately drawn to it; nothing else distracts from it; the director's credit is emphasised
  • There are no more than 4 names credited at a time as the text would take up too much space on the screen after 4 names
  • Most of the text was positioned on the side of the screen apart from the director's credit and the title (the title is made clear)

Content

  • The director (James Wan) was mentioned twice; there is emphasis on a director of the film and he clearly made to be significant in the making of the film as he was the only person to get mentioned twice; if anyone is going to be credited twice, it should be the director
  • The lead actors were credited before the other actors
  • All the production and studios are mentioned near the end of the title sequence
  • All the actors and actresses are credited after one another
  • The lead actors had their own credit to themselves but the other actors had a few of their names credited at once; less 'significant' to the storyline
  • The crew were sort of one after the other; they were credited in clusters
  • There was organisation of the credits according to who in the cast and crew were credited

What can we take from this title sequence?
  • Keeping the font simple; there is not too much distraction from the visuals
  • Also, keeping the colour simple, such as black or white; this looks professional, suits our sub-genres and genre (context), and to fit in with the visuals
  • Fitting the text around the visuals; effective and looks professional, not just on a blank screen
  • Using capital letters looks professional
  • Be organised with the content of the credits

Monday 27 January 2014

Alexander D: Sounds

23rd of January, I researched some ambient sounds as well as sound effects. Below is a list of possible sounds that we can consider using for our film opening.

Non-diegetic sounds

Ambient sounds:

4th of February 2014
5th of February 2014
  • Teddy Bear's Picnic
    •  
       

Diegetic sound

  • Knock on the door
  • Blood/gore sound for wound
  • Bed linen moving
 

AS G3: A Change Of Heart

The group convened today and reviewed the footage from the shoot with almost exclusively positive feedback. The lighting was perfect in most shots, the acting was emotional and intense where we were worried it could have been cheesy, and we all rejoiced that our hard work had paid off. However, there was one significant problem that stuck out to us. Our piece did not come across as a psychological horror film.


Go on...

We looked at the footage multiple times as Georgia began the rough editing process and we realised that it was my fault (Isaac) as the director; I should have been more focused on the horrific situation this character has been placed in (he can't remember a single thing). However the situation IS undoubtedly tense and the protagonist IS undoubtedly scared. We consulted with the teachers about the "genre confusion" we were experiencing and realised that we had created a fusion/hybrid opening as opposed to the psychological horror we had been aiming for.


What does this mean?

This doesn't mean that we have failed in our task by any means, it simply means that we have to reconsider the definition of our opening and our genre. We realised that the closest genre to our opening was thriller, but the intense mental situation the character experiences is uniquely psychological, and certain elements of Film Noir were present too.


A side note

The group researched titles recently and found "Identity" is in fact already a feature film and thus cannot be used as our title. This means that we had to reconsider the title and we came up with a range of names when brainstorming as a group. Most centred around the theme of the character's name, such as "I am a Name" (which we decided was too cryptic and misleading), "My Name" (which we are considering) and more.

Sunday 26 January 2014

Feedback 2 - Mrs Fernandez

Georgia, Isaac and Alex,

Well done, the blog is shaping up to provide evidence of level 4 planning and research.  The technical analysis task from all three of you was of a Level 4 standard.  You have worked very effectively as a group, developing a clear creative vision early on and being very focused on achieving this. Your pitch could have been more detailed in the technical aspects and shot ideas and a more creative use of ICT employed to present your ideas (it didn't reflect the level of research on your blog or fine detail of concept in verbal discussions prior to pitch), however Alex's reflection on the pitch was detailed and filled in some of the gaps, so it was evident that you had done planning in those aspects.

However, as you have shot early ( which is commendable), you have raced ahead and there are some vital aspects of planning that you must post and provide evidence on for the exam board:
1. audience research, results and reflection on how this informed your creative process
2. storyboards and animatic, including titles
3. location recce with images / risk assessment sheets
4. call sheets

Also, you have been given some crucial feedback from myself and Mr Fiveash on the design of the numbers - this needs to be reflected on the blog (with stills) and your response to this documented.  A level 4 blog would contain details of problems overcome, strengths/weaknesses of shoots.  You may decide as a group that you are happy with the design, but reflecting on key points made (angle on hand, right hand, design of letters) and justifying your decisions will be crucial if you don't end up reshooting. I've also read Isaac's post on the potential change of direction in terms of genre to a hybrid of thriller/horror - this is acceptable, but such a change will need research from the three of you so you can demonstrate you are clear about the forms and conventions of this sub-genre to back up your concept amendment.

I will amend this post once I've reviewed your rough cut - many aspects of your work are A grade; you have impressed us as a production team, I'm sure that the outcome will end up at that level, but you must be prepared to take on board feedback and respond to it.

Wednesday 22 January 2014

AS G3: Schedule for January 2014

  • Sunday 19th of January: shooting the opening. Majority of shots are done.
    • We need to complete two things for the final shots:
      1. Create an eerie video displaying the threatening message
      2. Film the threatening message and add it to the editing board
        1. All the above should not take longer than a week.
  • 2 weeks max for editing of opening:
    • Georgia edits, which we aim to have done before Winter half term.
    • Isaac finishes animatic, which we aim to have done by Friday the 24th
    • Alexander (with a wee bit of help) shall look for non-diegetic sound and touches up on the posts that require cleaning up.
    • The whole group brainstorm for a more suitable title - which will be added in at the end of the editing.

 

Update

  • Reshoot on Sunday the 2nd of February
    • focus on finishing the eerie video displaying threat. Done

AS G3: Original Script

Whilst the dialogue is in Danish, Isaac wrote the script (as seen below) in English. Our actor, Alexander, translated it on the shoot. Additionally, changes have been since then to the actions and dialogue shown and heard in the opening. 

IDENTITY [WORKING TITLE]
Written by
Isaac H

A COSY BEDROOM INT. DAY.
A teenage male lies asleep in a bed in a plain white bedroom.
Silence coats the house.
The time hits 09:00, the radio starts playing music.
The sleeping person, ALEX, is woken by the loud music.
 He takes a few seconds to slowly wake up and think clearly. 
He sits up slowly, looking around clearly confused.

ALEX
What the hell! Where am I? 

He grabs his head as if he has a headache.

ALEX
(In pain) Ahh! Christ!

He notices his hand is bandaged.
He unwraps the bandage slowly, revealing a "5" carved into his skin.

ALEX
(Shocked)
What the hell is that! What is going on!

He looks around the room panicking now. He swings his leg out of bed and stands up, dizzy. 
Suddenly his head starts hurting again and he falls to his knees clutching his head.

ALEX
Aaah! What the-

He cuts off as he experiences a series of jerky, blurry
flashbacks.
Alex is seen running down a street away from the camera, CUT, 
he looks down at his body, CUT, we see his terrified face, end of flashbacks.
Alex is lying on the floor, the radio shows half an hour has passed.

ALEX
Why can't I remember anything! What are these visions?!

He slowly gets on to his knees and stands up, 
however he only rises halfway as he sees a "4" scratched into the door handle.

ALEX
Wait a minute ... "5" ... "4" ... where's the "3"? And where will it lead me?

Reaching out he opens it, revealing a hallway. He looks around then glances at his hand. He decides to search for the "3" on all the door handles.

ALEX
Find the "3" ... Find the "3"... 

He finally sees the "3" on the living room door handle.

ALEX
(Gleeful) Bingo!

He opens the door to the living room.
The living room is warm and homely and has lots of pictures 
scattered about the room some with him in  but with the other people torn out. 
The sofa has a large "2" arranged out of paper sticky notes.
Alex notices the two and starts walking over.

ALEX
The "2"! Where's the "1"?

He reaches the "2" and looks around for the "1" but he cannot find it. He sees the TV remote on the table and realises that the "1" is the only number not scratched out. He turns on the
TV by pressing the "1".

The TV shows a clip of ALEX messing around with a friend who is never shown. There is no sound, he seems happy. Instructions appear on the screen.

TV
If you ever want to regain your memory. 
If you want to gain revenge on those who took your mind. 
If you ever want your life back...do exactly as I say.

The TV flickers out.
Cut to black.
Title: Identity

AS G3: My Name - Call Sheet, Risk Assessment and Location Recce

 

 
 
 

Location Recce

Bedroom



 Hall


Kitchen

 Living Room





Thursday 16 January 2014

AS G3: Pitch Feedback

We received a large amount of feedback from the class and teachers about our piece, mostly positive but some negative points, including the following:
  • Overwhelming excitement for our opening as it is the Media department's first foreign language film. Of course this presents certain challenges such as a script in both English and Danish, the use of subtitles which is time-consuming etc.
  • Some worries about subtitles - how long they should be left on screen because different people read at different paces, which typeface to use as it needs to be easy to read but not generic and dull etc.
  • Some worries were expressed about the lack of technical details, however this was largely caused by the other groups overrunning and leaving us less time so that section was very swiftly moved over. This has since been revisited in the AS G3: Pitch post and the lack of detail has been rectified.

AS G3: Pitch

Sub-genre:

  • Our chosen sub genre is "psychological" horror.

Treatment: Identity [Working Title]

  • Plot:
    • "Identity" is the tale of a young man (16-23 years old) who wakes up in his home without any memories of the last few years of his life. He looks around to attempt to establish his identity and notices a number 5 carved into his hand, wound into a bandage. He decides to follow the lead, following the numbers as they count down from 5 to 1 as he is led to the plain living room, where he finds himself holding a TV remote with only the "1" left unscratched. Pressing it, he sees himself through a webcam on the TV and instructions appear, telling him that "If you ever want to gain your lost memories, if you ever want to see your family again, if you ever want to get your life back...do as I say."
  • Character(s):
    • Male lead, instead of the original female lead. The name has not been decided yet - to keep with the idea of identity, our character might not even have a name to begin with. This coincides with the title and the main plot of the film. Below is the chosen actor to play the lead.


Alex Derry, our group member and actor
    • An antagonist, who we will not see but only hear. This will happen through the video recording.
  •  Costume
    • Will most certainly be modern day clothing. In order to connote the idea that the protagonist has been abducted and has had his memory wiped, but has also put up a struggle, the clothing will have to be slightly rugged - which can be achieved through a bit of wear and tear and lack of washing.

Key group findings:

Form:
  • Shot: The Ring: Telephone Long-Shot: This long-shot allows action to be going on in the background but still keeps it out of focus. Switching between focus is also possible (as this clip shows) and is effective as this also allows the clip to be longer. This specific clip forces all the audiences attentions towards the phone; shows the significance of it. The storyline is also made clearer.
  • Shot: The Ring: TV Reflection: This shot relates to our storyline as there is a TV involved. Having the TV reflection looks very effective as the audience is given proof that the happening is mysterious and not caused by a character; the audience can also see the reaction of the girl; the audience understand further that this is an alien situation and puts them in the 'character's shoes'. However, there is the issue of creating the shot as the right angle, distance and presence of the mirror need to be though through.
  • Shot: The Ring: Clock Close-Up: This particular clip has a fast zoom in which increases the pace of the scene and causes the scene to intensify. Also, the phone is ringing; the audience makes a clear connection (with the close-up) between the phone and the clock (time); the storyline is made clearer for the audience. Just like the phone, the clock also is shown to be significant. 
  • Shot: 28 Days Later: Waking Up Close-Up: Breathing also is layered with the silence; the fragility of the scene and tension of the scene is made clear. Also, as it is this character who appears in the scene first for one of the establishing shots, so close-up and for quite a long clip, the audience figure out that this person may be the protagonist or the main character. The light on his face also highlights the warmth and innocence of waking up (which every one can relate to); this is in contrast to the situation. 
  • The Woman In Black: Amplified Noise: having certain noises forced upon the audience causes them to focus on the visual more. The Woman In Black noises specifically make the audience feel uneasy as the actions are alien to the dominant behaviour expected of young girls; the idea of them crushing toys is odd and is further enhanced and made creepy by the sound effect amplification. We could use sound effects such as the TV turning on and off .e.t.c.

Conventions:
  • Silence is used in almost every single horror movie ever made. The clear reason being that is a very effective technique for building tension as a sense of foreboding occurs. Silence also emphaises the fragility of the situation.
  • Black Mirror is a TV show which has separate storylines for the different episodes. One episode in particular inspired us, the episode which includes symbols. This idea is creepy, plays with the mind and is mysterious; it links in well with the psychological sub-genre of horror. Instead, we have decided to use numbers which has the same enigmatic feel.
  • Clip: The Ring: Establishing House Shot: At the beginning there is a typical shot and location of a house for this film. There is a slow zoom as the house is made to be the centre of the following action. Dialogue is also heard; a relatable sense of comfort and warmth is shown, however, the vulnerability of the house being on it's own creates foreboding; there is also a contrast in the location and situation. The shot is also in the evening, which is very conventional of a horror film, and the sense of being watched is conveyed through each of these techniques (zoom, centre shot, location, night, dialogue).

Technical Ideas:

Mise-en-scene:

  • Location: An urban setting is ideal for the situation
  • Props: The furniture in the room, remote control and TV
  • Symbols: Numbers. Symbols are normally associated with antagonists and remain relevant to psychological horror
  • Lighting: We are filming during the day; lighting will be bright and white instead of yellow room bulb light
  • Costume
  • Sound: 
    • In order for our film to stand out, we discussed the use of a foreign language in our dialogue, to stand out from the other films. In this case, we have considered using Danish, as the actor is fluent in the language.
    • In terms of non-diegetic sound, we have yet to decide whether or not we will go entirely for diegetic sound, completely omitting the idea of the use of music, or include a score to set the scene. Upon further consideration we have decided to use a soundtrack (in parts at least) as we notice a hiss coming from the microphone when filming silence, which a soundtrack would cover up.
  • Editing:
    • As it is an opening sequence, the ideal cutting rate of the scene will be slow enough for the audience to absorb the atmosphere and setting of the film (and for it not to look like a trailer), but keeping it fast enough for the story to develop.
    • Subtitles
    • Effective and professional looking font (typography) (1942 reports)
    • The title should be at the beginning to avoid it looking like a trailer
  • Camera:
    • An establishing shot will help establish the setting and the genre.
    • Close-up of protagonist's face for intensity and establishment of lead.
    • Close-ups of objects linked to the storyline to make it the situation clear to the audience
    • High-angle shots to make protagonist to seem small and vulnerable
    • Use of panning achieved by a dolly

Locations:

  • Isaac's Dad's flat
    • This will give the feeling of false security, as the character will be in an environment that the audience can relate to - the bed, for example, connotes safety, sleep and calm.

Ideological discourse/representation:

  • We have decided to go for a male protagonist instead of a female protagonist, as to break the common convention of female leads in horror films. However, instead of going for a stereotypically "strong" male lead, our lead will be what some might consider an everyday person, who will experience some level of character development . Given time constraints, we're going to have to establish this through the non-verbal language and dialogue
    • Most importantly, we want our audience to be able to connect with the protagonist. As mentioned above, we want our lead to be an everyday person thrown into a horrific scenario. Ideally, we'd like our audience to take upon a dominant reading of our character.
    • As our character is supposed to be an everyday person in a terrifying situation, we would ideally want our ideological representation to be emergent, challenging the dominant ideology - in this case, the protagonist is not a hero-figure, but a frightened man. Someone who the audience can relate to.

VFX:

  • The number 5, carved into the hand of the protagonist.
  • Video of an unknown antagonist, played after the protagonist presses the "1" button on the TV-remote

Key findings from audience response:

  • The majority of the voters were interested in having a female protagonist. This tells us who the audience expects as a protagonist in a psychological horror. 

Key issues in achieving proposed treatment:

  • The idea of using a foreign language may throw the audience off, or otherwise confuse them. It may be distracting for the audience to keep up with what is going on in a scene, if they have to read the subtitles as well. However, if we keep the dialogue short and precise, we can keep the audience focused on the scene and 
  • The opening title will have to be integrated into the opening shot, so we can utilise as much of the two minutes we have for the opening as possible. If we do not do so, we risk running out of time or limiting the time we have of establishing the story.

To ensure that our opening sequence does not look like a trailer:

We have considered the following:
  • Putting the titles in the first shot/before the first shot. This minimises the risk of the sequence looking like a trailer or TV spot.
  • Ensuring that each of the shots are far from too short or otherwise choppy.
  • Establishing the opening narrative, keeping the story open for the audience to want more and for the story to continue on the basis of the established character and setting.

Sunday 5 January 2014

GP: Technical Analysis - The Ring - Gore Verbinski - 2002




In this clip there are a fair few shots and clips that would be relevant and work rather well in our opening. I personally love the use of zooming and panning to achieve foreboding in this clip because it is really effective and the pace can vary which alters the mood; slow means tense and fast means action. How both the clock and telephone link together 3:23-3:26 helps explain the story more clearly; the film is more satisfying for the audience. The realism of the situation and how relatable it is is created by the house as a setting and the everyday actions happening (watching TV).  All of these factors make it more real for the audience and this causes a higher scare factor.

The shot at the beginning shows just the house and it is silent (0:21 – 0:33), this works well as it suggests that they are a lone which is conventional of a horror. The time of day increases the tension because of the lighting having an effect; the girls seem more vulnerable at the night, this is also conventional of a horror movie as they are usually associated with darkness and night.


Camera
Duration
Mise-en-scene
Sound and Effects
Dreamworks
0:00 – 0:21
 None
Silence
 Slow long shot zoom in, the scenes that follow are then clearly set in this house
0:21 – 0:33
 A large realistic house is the focus as the shot only shows it
 Dialogue
 Mid-shot zoom in towards the actresses
0:33 – 0:58
 Characters centred one is higher than the other, lazy and bored body language, realistic house setting
 Dialogue and TV playing in the background, dialogue that suggests boredom
 A TV advert, this shot just shows the TV from a mid-shot
0:58 - 0:59  
 Realistic normal advert, quite cheery
Short clip of dialogue speech from the TV
 Mid-shot
0:59 – 1:05
Characters are centred and both continue to look bored, still chilled
Thoughtful dialogue, quite realistic
 High angle, close-up shot
1:05 – 1:07
 One character is shown smiling and still relaxed
More dialogue, "i got a better one"
 Mid-shot, slight low-angle
1:07 – 1:11
 Sitting on bed relaxed and the characters are still centred
 Dialogue "video tape that kills you when you watch it"
 Eye-level, close-up, reaction shot
1:11 – 1:17
 Character sitting up looking less relaxed
 Dialogue continues
 Close-up, zoom shot, other character's hair is close-up and out of focus suggesting that she is watching this other girl
1:17 – 1:46
Character has a serious face so with the story telling she seems sinister, her black hair and clothing also connotes this sinister feeling
 Dialogue telling story about a tape
 Close-up reaction shot,
1:46 – 1:48
Characters face looks scared, character is centred
Worried dialogue
 Close-up reaction shot
1:48 – 1:52
Confused character's face 
 dialogue
 Close-up reaction shot
1:52 – 1:55
 Still serious and scared character's face
 "I've watched it" dialogue, realisation
 Close-up reaction shot
1:55 – 1:57
 Less serious face than the other character
Dialogue which is suggesting the other character is being ridiculous
 Close-up reaction shot
1:57 – 2:00
 Scared face which increases tension
 Dialogue that reveals something
 Mid-reaction shot
2:00 – 2:03
 Still sitting on bed and character is centred with other girl's hair in shot
 Confused and annoyed dialogue
 Close-up reaction shot
2:03 – 2:08
 More relaxed body language, not as tense
 Dialogue, trying to explain herself, talking about general things now
 Mid-reaction shot
2:08 – 2:11
Other girl's hair still in shot but out of focus , annoyed facial expression
 Annoyed dialogue
 Close-up reaction shot, eye-level
2:11 – 2:17
 Annoyed facial expression, serious
 Angry voice levels of dialogue then explaining herself (struggling)
 Mid-reaction shot
2:17 – 2:20
 Really annoyed facial expression
 "What?" quizzing dialogue
 Close-up reaction shot
2:20 – 2:31
 Worried and scared body language
 "I thought it was some kind of sick joke"
 Close-up reaction shot
2:31 – 2:36
 Scared facial expression, character is centred
 Other character's dialogue
 Close-up reaction shot
2:36 – 2:40
 Terrified face as she realises; tension increases, she is centred
 "A week ago tonight" realisation dialogue
 Close-up reaction shot
2:40 – 2:46
 Worried facial expression continues, she looks away in denial
 Nervous laughter to ridicule the other character's dialogue, wanting to reassure herself not to be scared
 Close-up reaction shot
2:46 – 2:50
 Pretending to be choking
 Choking noises
 Close-up reaction shot
2:50 – 2:51
 Character looks worried and surprised but is still in denial
 Choking noises continue
 Mid-shot
2:51 – 3:01
 Characters are still on bed centred, character pretending to choke falls on other girls lap clutching her throat, other character realises and pushes girl of bed as a joke and throws pillow
 Scared dialogue and choking, character choking laughs and other characters dialogue is annoyed 
 High-angle shot
3:01 – 3:07
 Girl is on floor laughing and the mood is relaxed
 Laughter dialogue
 Low-angle shot
3:07 – 3:10
Girl sitting on bed smiling at other girl, she is centred
 Quizzing dialogue, promiscuous
 High-angle, close-up, reaction shot
3:10 – 3:13
 Confused facial expression
 "Like what?" dialogue
 Low-angle
3:13 – 3:17
 Smiling relaxed body language, throws pillow jokingly again
 Relaxed dialogue, joking
High-angle, reaction shot
3:17 – 3:18
Girl getting whacked by the pillow on the floor
 Laughter dialogue
 Low-angle close-up reaction shot
3:18 – 3:20
 Girl smiling and she is centred, pillow being thrown
 Laughter dialogue
 Eye-shot, close-up reaction shot
3:20 – 3:23
 Face changes to being serious, a sense of foreboding is introduced
 Sudden telephone noise - tension brought up again
 Mid-shot to close-up shot zoom-in
3:23 – 3:26
 A clock is the centre of this shot continuing the foreboding 
 Clock emphasises the significance of the telephone ringing as the audience somehow links the two
 Close-up reaction shot
3:26 – 3:30
 Confused facial expression, looks towards the noise
 Telephone continues to ring
 Close-up reaction shot
3:30 – 3:33
 Worried facial expression, looks towards friend for comfort and out of confusion
 Telephone sound effect 
 Close-up reaction shot
3:33 – 3:38
 Scared facial expression, realisation
 Telephone and quizzing dialogue linking back to tape; foreboding
 Close-up reaction shot
3:38 – 3:41
 Seriously terrified body language
 Breathing from the character; tense
 Camera is centred and still, mid-shot
3:41 – 3:47
 Characters walking down stairs
 Telephone continues to ring
 Camera focus switches between characters and phone, long-shot 
3:47 – 4:40
 Build-up towards the answering of the phone as the characters walk slowly towards it, laughter as the realisation that it is a joke
 Telephone rings and scared dialogue turns to joking dialogue as her mum is on the phone; mood changes
 Close-up shot that follows character and then holds as the fridge door shuts
4:40 – 4:47
 Less tense body language and the use of the fridge as a prop which makes the situation more realistic and relatable
 Talks on phone to mum dialogue, normal conversation so mood is changed, fridge door shuts
 Mid-shot zoom in and then pans to the left following the character
4:47 – 4:57
 Character on the phone and then she hangs up, TV is shown to be on and the character stops; foreboding
 Annoyed at her mum dialogue and end of phone call sound effect, TV noise is sudden
 Close-up reaction, eye-level shot
4:57 – 5:05
 Continuity as her head turns slowly towards the TV; tense, scared body language, mood switches to tense again
 TV noise continues
 Mid-shot, perspective shot panning around the door slowly zooming in
5:05 – 5:14
 The TV is focused here and is centered, the sound enhances the focus
 TV noise continues
 Mid-shot
5:14 – 5:20
 Girl looks around confused and then stops, realising; shock
 Denial dialogue as the TV noise continues
 Mid-shot
5:20 – 5:22
 Remote increases tension and enhances confusion, audience realisation; foreboding
 TV noise
 Low-angle shot
5:22 – 5:23
 Girl grabs remote quickly; panicked body language
 TV noise
 Mid-shot
5:23 – 5:26
 TV turns off suddenly
 Noise suddenly turns silent; tense
 Mid-shot
5:26 – 5:51
 Girl in relief throws remote down and walks away relaxed, TV reflection in window, stops in her tracks and turns looking scared and confused, looks around and then runs towards the TV
 Silence to TV noise again, denial dialogue
 Close-up shot
5:51 – 5:55
 Girls face is close to the TV 
 TV noise
 Close-up shot
5:55 – 5:56
 Hand pulls plug out of socket
 TV noise suddenly stops
 Close-up shot and then pans around to the right to follow the weird ripple and noise
5:56 – 6:03
 Girls stares at TV in panic and then a weird ripple occurs, girl turns around, 
 Breathing and then spooky sound effect is emphasised by ripple
 Close-up reaction shot
6:03 – 6:09
 Terrified and confused body language looking towards noise; continuity and then walks out of the shot out of curiosity
 Breathing effect
 Mid-shot
6:09 – 6:14
 Girl walks into shot confused, looks round the door towards something; foreboding
 Silence; tension; audience anticipation
 Mid-shot
6:14 – 6:18
 Fridge door opening with no human there
 Breathing
 Mid-reaction shot
6:18 – 6:21
 Serious, startled body language, walks out of shot towards fridge
 Breathing; tense
 Mid-shot
6:21- 6:22
 Panic, girl runs towards fridge door
 Breathing
 Close-up shot
6:22 – 6:36
 Continuity, fridge door shuts, girl rests and then turns around, she turns her head again to then face the creepy sound
 Fridge door shutting noise and then breathing, creepy sound effect again
 High-angle showing the stairs shot, Mid-shot
6:36 – 6:54
 Stairs are shown, and then girl slowly walks into shot and then stops; tense, she then runs upstairs, panicked, she is centred
 Creepy sound effect continues, denial dialogue calling for friend
 Mid-shot, still camera
6:54 – 6:56
 Her feet are running up the stairs, panic
 Feet running up the stairs sound effect
 Long-shot, focus changes, low shot
6:56 – 7:17
 Girls walks into shot slowly and there is liquid on the floor, this is emphasised by the focus and how the low the shot is; tense; mysterious, out of the ordinary happenings
 Quiet, then dripping noise
 Close-up reaction shot
7:17 – 7:21
 Serious, scared body language
 Breathing; intensifies the atmosphere
 Close-up shot
7:21 – 7:24
 Handle is in focus and her hand goes towards it to be in focus as well
 Silence, then handle noise
 Close-up reaction shot
7:24 – 7:25
 She looks up, terrified
 Breathing
 Long shot, quick zoom in
7:25 – 7:26
 Door swings open and she is standing in the doorway, in the centre
 Door opening noise
 Fast zoom-in, mid- shot
7:26 – 7:27
 TV is in the centre with a dark image on the screen, abnormal
High pitched screaming; intense 
 Quick-zoom in, mid-shot
7:27 – 7:28
 Shocked and scared reaction as the girl is standing there in the centre
 Screaming noise continues
 Multiple images and then a TV screen fuzz, fast cutting rate
7:28 – 7:29
 TV Fuzz, then multiple flashing scary images, quite dark and unnerving, fast pace, then a TV fuzz
 TV fuzz noise